Hi! I have the same concerns as the other commenter. I'll be waiting in December to see the downloadable version. This time I hope with save functions since it's kind of a long game.
Also, I encountered a bug where Saif is only a black rectangle when idle. Not sure if it's because I'm nearly out of RAM (I have other apps open).
Here's how it looks like to me (I closed my other apps, so my RAM is pretty free right now). Not sure if it's a problem with my browser (I'm using Chrome (updated))
Hi, yeah I'll have the version with a save system uploaded in December. And that's really weird about the bug, haven't seen it before. I'm guessing it's something to do with the web export. The character was rendered in 3D but just shows up in the engine as 2D sprites, but a lot of them (the walk cycle is a 20mb image). Maybe browsers don't like loading images that large sometimes? Thanks for letting me know regardless!
Hi, This looks very interesting, and I am looking forward to playing this, do you have a downloadable version perhaps? I don't know if I will make it on a one go and it would be nice to play the game locally Neverthanless, looks very disco
Hi, thanks! Unfortunately we were rushing to finish what we had before the jam ended and didn't have to time to upload a windows build :/ I'll do that once the uploads are re-enabled in December.
Oh, I understand. We failed to deliver the brower version for the SIOW submission due to compression problems, so i totally get that. Also I wasn't aware of that, dang, we were planning on patching some minor, technical issues for the players to enjoy the game, so sadly we won't be able to do that either.
Ah gotcha. Was it because of the 200mb max file thing? We had to be careful about our game size as well. And yeah it's too bad, though I imagine you could message the organizers for an exception if there's a big game breaking bug or something. I'm definitely going to upload a slightly improved version in December for posterity
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Hi! I have the same concerns as the other commenter. I'll be waiting in December to see the downloadable version. This time I hope with save functions since it's kind of a long game.
Also, I encountered a bug where Saif is only a black rectangle when idle. Not sure if it's because I'm nearly out of RAM (I have other apps open).
Here's how it looks like to me (I closed my other apps, so my RAM is pretty free right now). Not sure if it's a problem with my browser (I'm using Chrome (updated))
Hi, yeah I'll have the version with a save system uploaded in December. And that's really weird about the bug, haven't seen it before. I'm guessing it's something to do with the web export. The character was rendered in 3D but just shows up in the engine as 2D sprites, but a lot of them (the walk cycle is a 20mb image). Maybe browsers don't like loading images that large sometimes? Thanks for letting me know regardless!
Hi, This looks very interesting, and I am looking forward to playing this, do you have a downloadable version perhaps? I don't know if I will make it on a one go and it would be nice to play the game locally
Neverthanless, looks very disco
Hi, thanks! Unfortunately we were rushing to finish what we had before the jam ended and didn't have to time to upload a windows build :/ I'll do that once the uploads are re-enabled in December.
Oh, I understand. We failed to deliver the brower version for the SIOW submission due to compression problems, so i totally get that. Also I wasn't aware of that, dang, we were planning on patching some minor, technical issues for the players to enjoy the game, so sadly we won't be able to do that either.
Ah gotcha. Was it because of the 200mb max file thing? We had to be careful about our game size as well. And yeah it's too bad, though I imagine you could message the organizers for an exception if there's a big game breaking bug or something. I'm definitely going to upload a slightly improved version in December for posterity